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Rework Storage Disassembly system to be based on Custom Recipes / Impl #6934 #8207
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Added a check to see if provided block is an instance ofAbstractCraftingUnitBlock, this will stop the one-way upgrade paths from a Crafting Unit to any other block! Added a check if Loot Table exists. It's only for the information of a modpack developer.
… small changes Portable Cells now use custom recipe, instead of getting the items from the recipe. While this seems like a downgrade, this eliminates the issues related to Tag Ingredients. Storage Cells now use custom recipe, instead of being hard-coded to return housing + component! Renamed CraftingUnitUpgradeRecipe to CraftingUnitTransformRecipe + Serializer Changed Type of CraftingUnitUpgrade recipe to "crafting_unit_transform"
Also remove @ Deprecated fields from affected files. Also add support for Crafting Accelerators and Crafting Monitors
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Resolves: #6934
This PR Implements a Quick-Switch feature from a suggestion #6934, and reworks the disassembly of storage components to be data-driven!
Disassembly system rework
The system uses two new recipe types -
crafting_unit_transform
andstorage_cell_disassembly
, schemas below, that handle the Upgrade (Crafting Units only) and disassembly results.Schema for
crafting_unit_transform
recipes:Schema for
storage_cell_disassembly
recipes:The disassembly process returns items based on the recipes. If the recipe is missing - disassembly is disabled and default action is executed.
Quick-Switch Crafting Unit types.
This feature allows for hot-swapping a type of Crafting Unit, by right-clicking the block with a correct upgrade item, or disassembling the block with Shift + Right Click.
The upgrade / disassembly will be aborted (and warning will be issued to the player) if the cluster of the Crafting Unit to be upgraded/disassembled is currently working on a crafting job, to avoid accidentally aborting a crafting job, and dropping all the items on the floor!
Bug Fixes